Игровой автомат Elemental Link Fire
Fire Elemental, Small
Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +1; CMD 13
Feats Dodge, Improved Initiative B , Weapon Finesse B
Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.
Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.
A small fire elemental is 4 feet long and weighs 2 pounds
Elementals: Fire Knight
License CC-BY 4.0 — can be edited to fit your game (aseprite file included), can also be used commercially, only credit «chierit» in your game’s credits or add a link somewhere to my itch page. Please don’t resell.
Rated 4.9 out of 5 stars
(16 total ratings )
Download Now Name your own price
Click download now to get access to the following files:
Elementals_fire_knight_FREE_v1.1.zip 1 MB
Elementals_fire_knight_FULL_v1.1.zip 3 MB
if you pay $7.50 USD or more
- Elementals Fire 1.1
Apr 22, 2022
Are these assets 16bit or 32bit?
Intentaré hacer algo divertido con esto :3
What is the difference between free and full？Whether the full version has higher picture resolution？
They have the same resolution. The full version has transform and Elemental animations, while the free version has only human animations. 🙂
Hi, I recently published my game Light Keeper 2, which uses your assets, check it out.
Suspended account 1 year ago
Hello, I would like to let you know that people can download the gifs for free that you put under examples I recommend removing them, so you don’t get cheated out of money they just right click on the animation and click install image
Thanks for the heads up! I’ll remove the others and just retain the transform and idle to show some kind of a preview example, and the design of the elemental mode. 🙂
Nvm, I added watermarks now. Thanks again for the warning. :
I really liked the sprite, can I customize it and put it in my game? I will leave your name in the credits
Sure thing, man. No problem. 🙂
Do you know if you’re going to do a background or some objects acording the tone and pixels of this characters? I don’t find any that matches. It would be great 🙂
Hi. No plans as of now. I’d like to focus on character design and animation first before I venture out into other fields. I think you have to make the background a bit less saturated so the character’s colors would not get lost in it. That is the trick if there are no black outline in a sprite’s artstyle. 🙂
These are amazing!
OMG how cool is this! do you think I could use it for my game? :,3
pyroman_POF 1 year ago (1 edit)
im gonna use it in my open source metroidvania game and i will credit you
🙂 thanks for wonderful art
name of game: arjin (means fire of life in kurdish language) 😀
Thanks! I look forward to your game. 🙂
kasragamedev 1 year ago (2 edits)
Can we get a dash sprite for the next version? A single frame will be enough. We can use the flames from the turning back to human animation as the flame trails behind him when he’s dashing.
I say he can hold his sword like this during the dash
Also if you ever wanna expand this guy, a ledge climb will be nice!
Thanks for the feedback. I’ll keep that in mind in the next update.
Anyway, I’ll try to finish the other Elementals first before prioritizing updates. The monk was just updated because I felt that I really had to. 🙂
Would you be down to making it as a commission?
Sure thing. You can email me the details and your budget and maybe we can work something out. 🙂
Anyway, the dash in the reference looks like the 3rd attack in elemental mode. You can also reuse it as a quick dash if you want.
how do i transform him in elemental mode beofre he die ?? IN 2D PLATORM GAME
Do you mean death in elemental mode? You can use back2human then death animation. or maybe end the back2human animation after the flame burst to make him disappear into flames.
sorry for late reply and I am sorry if I couldn’t explain myself properly, i meant that this character have 2 modes right how can i enable 2 mode like thr rage mode after dying in first mode.
you dnt need to reply me if you dnt undestand me lol
That’s a tricky one as he falls down to the ground after death, and transform starts with him being up. Maybe use death, then start the transform from the fire tornado frame so it looks like he falls to the ground, fire tornado appears, and he turns to rage mode. The effects can also be separated in the aseprite file if you want the tornado effect only to play after falling down or something. 🙂
ayyy thanksss boss man, u r grtt
been keeping track of this project, another great one as always
i can’t wait to see how the rest of them are gonna turn out
Thanks! I’ll try to make each Elemental unique, trying out different attack patterns and effects. 🙂
I bought the previous three works and the boss one at the original price, so I lost。。。I should have bought this bundle。。。
That’s okay. and if it helps, I do want to thank you for supporting my work and helping the series move forward.
once again i can just say i love your work so much. its so fun to work with you art. i finally got the elemental modes now for the bundle price
oh btw those 6 black pixels in his face are meant to be a mustache right? XD